Parent State ID: 284
State Depth: 29
Action Taken: fill-shot(shot2, ingredient1, right_hand, left_hand, dispenser1)
Action Reasoning: To progress towards the goal state, we need to fill Shot2 with ingredient1, as it is currently clean and empty. This will allow us to prepare the second cocktail. The long-term plan is to mix the ingredients in the shaker and pour the resulting cocktail into Shot2.
State Description: - Shot1: contains cocktail1, used, not clean, on the table.- Shot2: contains ingredient1, used, not clean, held by right hand.- Shot3: clean, empty, on the table.- Shaker1: on the table, empty, used, unshaken, at fill level l1.- Dispenser1: contains ingredient1.- Dispenser2: contains ingredient2.- Left hand: empty.- Right hand: holding Shot2.
Action Path: ['grasp(left_hand, shot1)', 'fill-shot(shot1, ingredient1, left_hand, right_hand, dispenser1)', 'grasp(right_hand, shot2)', 'leave(left_hand, shot1)', 'fill-shot(shot2, ingredient2, right_hand, left_hand, dispenser2)', 'pour-shot-to-clean-shaker(shot2, ingredient2, shaker1, right_hand, l0, l1)', 'grasp(left_hand, shot1)', 'pour-shot-to-used-shaker(shot1, ingredient1, shaker1, left_hand, l1, l2)', 'leave(left_hand, shot1)', 'grasp(left_hand, shaker1)', 'shake(cocktail1, ingredient1, ingredient2, shaker1, left_hand, right_hand)', 'grasp(right_hand, shot1)', 'leave(left_hand, shaker1)', 'grasp(left_hand, shaker1)', 'leave(right_hand, shot1)', 'grasp(right_hand, shot1)', 'leave(left_hand, shaker1)', 'clean-shot(shot1, cocktail1, right_hand, left_hand)', 'grasp(left_hand, shaker1)', 'pour-shaker-to-shot(cocktail1, shot1, left_hand, shaker1, l2, l1)', 'grasp(right_hand, shot2)', 'leave(right_hand, shot2)', 'leave(left_hand, shaker1)', 'grasp(left_hand, shot2)', 'clean-shot(shot2, cocktail1, left_hand, right_hand)', 'grasp(left_hand, shot2)', 'leave(left_hand, shot2)', 'grasp(right_hand, shot2)', 'fill-shot(shot2, ingredient1, right_hand, left_hand, dispenser1)']

INACTIVE REASON: action path invalid: The last action is invalid because the precondition that shot2 must be empty is not satisfied. The current state description and visualization are accurate, but the action does not logically progress towards the goal state due to this unmet precondition.
